The study, therefore, investigates primary-aged students’ preference for playing specific types of digital games, with a focus on the
mathematics sense making required to engage with some of the games. Specifically the study considers:
1. Whether there are gender differences in the amount of time primary-aged students spend playing digital games.
2. Whether there are differences in the type of game genre boys and girls elect to play at this age.
3. To what extent gender differences exist in relation to the type of mathematics sense making promoted in the games primary-aged
students play