The learner will:
• Identify that money is used to buy
things.
• State that money can be saved.
• Use pretend money while engaging in
dramatic play activities.
• Practice exchanging play money for
goods.
The adult will:
Set up dramatic play opportunities that involve the use of
pretend money. (e.g., bank, grocery store, restaurant)
Use names of coins and currency.
Provide opportunities to handle real money.
Introduce the purpose of a bank, creating opportunities for
children to use banking in their classroom experience.
• Create a token system where children collect tokens that can be
traded in for supplies or trinkets.
Standard Concepts and Competencies Supportive Practices
6.3 FUNCTIONS OF GOVERNMENT