In particular driven by today’s game console technology, the
number of 3D interaction techniques that integrate multiple
modalities is steadily increasing. However, many developers do
not fully explore and deploy the sensorimotor possibilities of the
human body, partly because of methodological and knowledge
limitations. In this paper, we propose a design approach for 3D
interaction techniques, which considers the full potential of the
human body. We show how “human potential” can be analyzed
and how such analysis can be instrumental in designing new or
alternative multi-sensory and potentially full body interfaces.