“The current task-based approaches to second language (L2) instruction encourage
the use of small group work (including pair work) in the L2 classroom as a means of
providing learners with more opportunities to use the L2” (Storch & Aldosari, 2013,
p. 39). When teaching is aimed at promoting the communicative competence,
classroom interaction assumes a significant role. Interaction and communication are
isomorphic, the existence of which implies the existence of the other. If interaction
does not exist, communication does not either. Tamah (2007) argues that “in
classroom interaction, students use language to negotiate meaning. They get the
chance to make use of all they have of the language. This implicitly means that it is
crucial for the teacher to provide more chance for the students to interact for the sake
of real-life exchanges” (p. 6). According to this definition, learners should be
provided with numerous opportunities to engage in interactive activities rather than
passive learning. Games pave the way towards reaching this objective. In line with the
significance of task-based teaching in the promotion of language learning and the
importance of games for teaching language to young learners, the present study is
aimed at the comparison of games and traditional approaches in learning. The study
set out to seek answers to the following research questions: