He meant a buff as in an improvement in all skills.
And i think zephyr needs somewhat of a buff, not really in damage, just activation.
A lot of zephyr skills have fluff added to it when it shouldn't be there, like with the skills that use shapeless shields, it makes you recast shapeless shields (when you have it already on) just to activate the skills, which kills a quick reaction time.
Traceless' standing start animation is so readable, you might as well have gave the person a book on the skill. They should change the animation to more of like a start of a run but you disappear. And the skills should have different animations from standing still and moving. While standing you should do what I just said, but while moving their should be a shorter activation animation since your already moving, it would make the skill not so easily avoidable.
I mean really, you can literally watch it happen and just jump out of it. And they should improve on it's movement cause you can follow a person that dashed but you can't while they are sprinting or walking? How does that happen? It's supposed to follow in a persons direction and go ahead of them (which is really funny and cool to do) but it just doesn't work all that much compared to harmony's "I'm hard to avoid and read, instant penetration acupuncture that goes through everything.
He meant a buff as in an improvement in all skills.And i think zephyr needs somewhat of a buff, not really in damage, just activation.A lot of zephyr skills have fluff added to it when it shouldn't be there, like with the skills that use shapeless shields, it makes you recast shapeless shields (when you have it already on) just to activate the skills, which kills a quick reaction time.Traceless' standing start animation is so readable, you might as well have gave the person a book on the skill. They should change the animation to more of like a start of a run but you disappear. And the skills should have different animations from standing still and moving. While standing you should do what I just said, but while moving their should be a shorter activation animation since your already moving, it would make the skill not so easily avoidable.I mean really, you can literally watch it happen and just jump out of it. And they should improve on it's movement cause you can follow a person that dashed but you can't while they are sprinting or walking? How does that happen? It's supposed to follow in a persons direction and go ahead of them (which is really funny and cool to do) but it just doesn't work all that much compared to harmony's "I'm hard to avoid and read, instant penetration acupuncture that goes through everything.
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