Teams cannot double up on classes, which means each group of five possesses a variety of abilities. Even for players where shooting wasn't necessarily a strong suit, there was plenty to do; from laying down barbed wire, reinforcing walls, setting up traps, to planting explosive mines, Siege's assortment of classes each come equipped with different ways to contribute to the game. Outside of using abilities, there is value in providing strategic insights to the team, too.
"At E3, I saw what you could call casual players. I saw a girl who played and maybe she wasn't good at shooter games, but she was good at strategy games. In just one session, she learned all about the rooms and the landmarks and because of that, she could buff her team to kill the other one so many times. Just because she was the head of the team, it worked so well," Deschamps said.
The appeal to an audience that extends outside of the most hardcore of FPS players is part of why Ubisoft hopes that the game will become it's highest-selling shooter. Earlier this year, Ubisoft CEO Yves Guillemot dubbed Siege as having the potential to be more successful than Far Cry 4, which has sold more than seven million units. When asked about the high expectations set for Siege, Deschamps agreed with Guillemot's sentiment.
"When you think about all the good shooters we make at Ubisoft, including Far Cry, which I worked on, it's a great game. We have fun playing it. The thing is, for [Rainbow Six: Siege] we've got 5v5 for our game, which we hope will gather a lot more people. We hope everybody will want to become the best in a competitive league together, that they'll want to achieve that together.
We think that people will look at that and be like, oh man you play that game, oh you're good? I want to be a part of that team, I want to be with you. This way, the game is going to grow by itself, and we really think there's big potential there. So that's why we think Rainbow Six: Siege might be able to beat the other shooters we have.
Teams cannot double up on classes, which means each group of five possesses a variety of abilities. Even for players where shooting wasn't necessarily a strong suit, there was plenty to do; from laying down barbed wire, reinforcing walls, setting up traps, to planting explosive mines, Siege's assortment of classes each come equipped with different ways to contribute to the game. Outside of using abilities, there is value in providing strategic insights to the team, too."At E3, I saw what you could call casual players. I saw a girl who played and maybe she wasn't good at shooter games, but she was good at strategy games. In just one session, she learned all about the rooms and the landmarks and because of that, she could buff her team to kill the other one so many times. Just because she was the head of the team, it worked so well," Deschamps said.The appeal to an audience that extends outside of the most hardcore of FPS players is part of why Ubisoft hopes that the game will become it's highest-selling shooter. Earlier this year, Ubisoft CEO Yves Guillemot dubbed Siege as having the potential to be more successful than Far Cry 4, which has sold more than seven million units. When asked about the high expectations set for Siege, Deschamps agreed with Guillemot's sentiment."When you think about all the good shooters we make at Ubisoft, including Far Cry, which I worked on, it's a great game. We have fun playing it. The thing is, for [Rainbow Six: Siege] we've got 5v5 for our game, which we hope will gather a lot more people. We hope everybody will want to become the best in a competitive league together, that they'll want to achieve that together.
We think that people will look at that and be like, oh man you play that game, oh you're good? I want to be a part of that team, I want to be with you. This way, the game is going to grow by itself, and we really think there's big potential there. So that's why we think Rainbow Six: Siege might be able to beat the other shooters we have.
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