The heart of any Kinect app is not the code above, which is primarily boilerplate, but rather what we
choose to do with the data passed by the DepthFrameReady event. All of the cool Kinect applications you
have seen on the Internet use the data from the DepthFrameReady, ColorFrameReady, and
SkeletonFrameReady events to accomplish the remarkable effects that have brought you to this book. In
Listing 1-2, we will finish off the application by simply writing the image bits from the depth camera to
the console window to see something similar to what the early Kinect hackers saw and got excited about
back in November of 2010.