i basically have a perfect soft-bound & weighted skin, now all i want to do is add a joint for a creature's ear. so i created the joint, selected it and the existing skin, and tried to add influence, thinking it would add the joint to the existing skinCluster... but nope lol, just says "error adding influence, there was a problem with the dependancy graph."
? any help much apprec.
Skin>Edit Smooth Skin>Move Skinned Joints Tool
Make sure you have selected your mesh first.