1. INTRODUCTION
Brain Computer Interfaces (BCI) are a method
of computer control which allow users to operate a
computer based system using only their neural
activity thus bypassing the need for muscle control
[1]. Traditional uses for this technology include
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control of assistive technologies such as prosthetic
limbs [2], wheelchairs [3] and communication
devices [4] for the physically impaired suffering from
conditions such as Amyotrophic Lateral Sclerosis
(ALS), brainstem stroke or spinal cord injury. In
more recent times the rise in popularity and
technological advancements in both graphics and
hardware made to the gaming industry has given rise
to the demand for new and novel control methods.
Modem control methods such as Nintendo Wii in
2006 [5], Xbox Kinect in 2010 [6] and Oculus Rift in
2014 [7] have all provided the gaming industry with
ways to make video games more social, intuitive and
engaging to play. BCI as a control type for video
games would provide players with a control method
not seen before and has the potential of providing a
movement free, novel and highly immersive gaming
environment. BCI would also provide physically
impaired users the opportunity to play video games as
a form of entertainment due to its non-reliance on
muscle control.