The field of computer science and engineering concerned with creating robots, devices that can move and react to sensory input. Robotics is one branch of artificial intelligence.
Robots are now widely used in factories to perform high-precision jobs such as welding and riveting. They are also used in special situations that would be dangerous for humans -- for example, in cleaning toxic wastes or defusing bombs.
Although great advances have been made in the field of robotics during the last decade, robots are still not very useful in everyday life, as they are too clumsy to perform ordinary household chores.
Wearable computing facilitates a new form of human--computer interaction comprising a small body--worn computer (e.g. user--programmable device) that is always on and always ready and accessible. In this regard, the new computational framework differs from that of hand held devices, laptop computers and personal digital assistants (PDAs). The ``always ready'' capability leads to a new form of synergy between human and computer, characterized by long-term adaptation through constancy of user--interface.
Prof. Steve Mann: [http://wearcam.org/wearcompdef.html]
Wearable computing is a kind of “extension” of your body that allows you to perform “extraordinary” tasks. Something that you never could do using only your body.
It is like becoming a “super-hero”: you can be in more than one place at the same time...
Wearable computing researchers have discovered ubiquity!