What do we consider as essential for our 4x space strategy game?
Species: Choose from 10 playable races with unique characteristics, behaviors, and leaders. Play along side two elder races and protect or exploit minor species with unique resources and technologies.
End Game: Shape the fate of the galaxy through conquest, diplomacy, or research the secrets of ascension. Players can create or destroy by harnessing strategic resources to build Dyson spheres, doomsday weapons or unlock evolutionary secrets.
Diplomacy: Shape interstellar policy in the Galactic Council, by negotiating trade treaties, alliances, and create client states. Each species has unique leaders with personalities and cultural traditions that direct their choices.
Espionage: Espionage that counts! Choose to run a shadow empire and benefit from the work of your spy network. Sabotage fleets or bomb infrastructure. Steal technology and use it as you see fit. Create the “right” political climate by inciting rebellions, and even assassinating leaders.
Fleet Combat: Many recent space strategy games have simplified real time combat or only autoresolve. Lord of Rigel has turn based combat that rewards you for using good tactics. Use smaller ships to flank and target weaker rear armor on capital ships. Target subsystems and disable: weapons shields, engines, computers, and other systems. Use onboard marines to raid enemy ships or capture them. Turn based lets you be methodical or aggressive; play the game to your own style.
Menaces: Defend yourself from intergalactic invaders and research how to respond to devastating alien probes. Gain prestige with the galactic council by defending the galaxy against those who would destroy it!