At the bivariate level, time spent playing video games was associated with several negative
outcomes, including heightened internalizing and aggressive behavior and lowered prosocial behavior.
However, co-playing video games with parents was associated with decreased levels of internalizing and
aggressive behaviors, and heightened prosocial behavior for girls only. Co-playing video games was also
marginally related to parent–child connectedness for girls, even after controlling for age-inappropriate
games played with parents.