A t-test comparison of post-test scores and pretest scores of the samples showed statistically significant difference at. 05 level between creative thinking and satisfy with the systems in high level. E–learning system in virtual learning environment to develop creative thinking for learners in higher education consisted of five components: 1) Technology for supporting learning 2) Role of learners 3) Role of Instructors 4) Self-direct 5) Evaluation and eight processes: 1) Preparation of the learners 2) Identifying objectives 3) Finding the fact 4) Finding the ideas 5) Finding problem solutions 6) Creating productivity 7) Evaluation 8) Accepting productivity.