Index
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-Part 0: Author's Notes
-Foreword from Myself
-Gameplay Basics
-Basic Controls
-A Lesson in 'Plue' Mechanics!
-Part 1: Haru
-Ten Commandments
-Explosion Sword
-Silverleon
-RuneSabre
-Double Dragon Swords: Blue-Crimson
-Hollow Sword Melforce
-Character Notes
-Part 2: Elie
-GA / UGA
-Character Notes
-Part 3: Relavant Codes
-Secret Costumes for Haru, Ellie, and Musica!
-Unlock Reina
-Part 4: Closing Credits
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Author's Notes
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I created this FAQ to get in depth about Haru's "Ultimate Groove Attacks"
(specials). Whereas most characters in Rave Groove Adventure only have 1 or 2
Groove Attacks / Ultimate Groove Attacks, Haru and King have several.
Enjoy the FAQ, and please, do not copy this without my permission. If you want to
copy it or post it up on your site, you're welcome to do so, just make sure I get
the proper credit. Please don't go out and say that YOU made this FAQ or anything.
Also, I don't approve of this being used for commercial use and profit (that means
you, IGN GameFAQs wannabe!).
Gameplay Basics
---------------
Here, I'll define a few terms for you, be aware that I'll use their abbreviations
further along in this FAQ.
-Groove Guage (GG): This is the meter below your energy. Every time you grab a
cyrstal or hit someone, your groove guage will charge slightly.
-Groove Attack (GA): Press the 'R' Button to use a Groove Attack. This will
consume some of your GG energy.
-Ultimate Groove Attack (UGA): Once your GG meter is up to max, you will know if
you are capable of performing a special or not if your box is flashing (the box
which contains all of your health and Groove Guage meters). If you have a full
meter and it is not flashing, you probably have the wrong Orbs or weapons.
Once it is flashing however, press the 'R' AND 'L' Buttons at the SAME time to
perform an Ultimate Groove Attack.
-Orbs: Orbs are... well... orbs which appear on the battle field randomly. Press
the Z trigger to pick them up. Orbs will give you special abilities, but here in
this FAQ, I will only discuss their use to get your UGA or GA. For Haru and King,
there weapons will change based upon what orbs they currently have in their
possesion. If you get hit, or die, you may lose some of your orbs, so be careful.
Orbs come in 3 types, Red, Blue, and Yellow. Red are for offense, Blue are for
Defense, and Yellow are for special Y Button attacks. You can only have 1 of each
type at a time (so you can only have 3 orbs). Doubles of orbs will not appear in
the game (so two people can't have Shiva's Rave at once, for example).
-Weapons: Weapons will appear randomly on the battle field and in boxes. Press
the Z trigger to pick them up, press the Z trigger again to drop them. You can
use other character's GA with their weapons, but you can't use their UGA, even if
you have their weapon and orbs.
-Energy Meter: Your energy is measured in bars, and you start out with 10 bars.
When damage is dealt, your bars deplete, and if you lose all of your bars, you
lose a life. Damage is measured in fractions of bars (since Konami decided to go
with the whole "music theme" that Rave has going for it), and below I try to
ESTIMATE how much damage each attack does. However, it's really hard to get just
the right fraction of a bar, and you'll notice that sometimes attacks do slightly
more, or slightly less damage (it seems random), although it doesn't make a big
difference in the long run.
Basic Controls
--------------
-A-button Attack: Press the A button to attack. Most characters only have
one A button attack, but some characters (such as Let)
will be able to do a combo attack if you press the A
button repeatedly. The A button will knock a weapon or
orb out of your opponent's hands, if they have any, as
well as knocking them down.
-B-button Attack: Press the B button rapidly to do a combo attack, 3-5
attacks will be performed before the character you are
attacking is knocked down (depending on which character
you're using).
-Jumping: Press the X Button jump, some characters can perform
double jumps by pressing X again while they're in the
air.
-Blocking: Press the L button to block. If you press it just as you
are being attacked, you can push your enemy backwards,
and giving you a free shot or two at them. Blocking
consumes groove energy though, and if you have no groove
energy and try to block something, you will be able to
block it (most of the time), but you will be knocked
back and momentarily stunned.
-Rising Attack: While you're on the ground after being knocked down,
press the A button to attack while you're getting up.
-Air Recovery: If you've been knocked down, but haven't hit the ground
yet, press the X button to recover yourself in mid-air.
So rather than falling to the ground, you will land and
be able to resume attacking right away. Keep in mind
that while you're knocked down or falling, you cannot be
hurt, so sometimes it's best just to stay down, if you
know what I mean ^_- .
-Orb Attack: If you have a yellow orb in your possesion and enough
groove energy, press the Y button to use that orb's
attack. This will range from setting spikes, to causing
explosions, to shooting voids of darkness.
-Extra Hit: Pressing the B Button 3 times will usually knock the
other character up into the air. However, while they're
fallind down, you can get an extra shot in on them by
press B or A again just at the right time while they're
falling (this is an expert's technique, novices
probably won't be able to do this right away).
Plue Mechanics
--------------
In case you don't already know, Plue is that annoying little dog / alien / bug /
snowman / vibrator that runs around the arena in every battle. However, you
should be aware that he has a use other than simply hitting the poor little
bugger around and laughing sadistically.
-Firstly, you can hit Plue around, and he'll nail other players. It's hard to do,
and it doesn't do much damage, but it's a good projectile attack to throw your
enemy off guard. Watch out for flying Plues, by the way.
-If you have a Conflict Rave, you can press the Y Button to make Plue nail the
closest opponent. It knocks them down, deals damage, and makes them drop all their
orbs / weapons. This attack can be blocked however, again, watch out for a flying
Plue!
-The most important use of Plue however is his ability to heal you. If you're
hurt, go over and stand by Plue. He'll run around you a few times, or just stand
next to you. You'll flash blue, and some of your energy will be restored. This
is quite useful, actually.
Also, be aware that if you beat the crap out of Plue to much during a battle,
every time you get close to him / her / it will run away. Thus, you won't be able
to be healed by Plue anymore. That's your punishment for being so mean to the
poor cute little thing!
--------------------
Part 1: Haru Glory
--------------------
Weapon: To use Haru's specials, you'll need his weapon, the "Ten Commandments
Sword". It looks like a Broad Sword, with the letters "TCM" written above it.
Ten Commandments Sword - EISENMETEOR
------------------------------------
Description: Large silver broad sword (all to easily confused with King's
Decalogs), it's slow, but deals a good amount of damage.
Needed Orbs: None
Damage Per Hit: 1 1/6th Bar (1.166 Bars)
3-Hit Damage: 3 1/2 Bars (3.5 Bars)
-GA: One Stroke Defying Bolt
Shoots 3 energy blades across the ground. Deals a little
damage, and will only knock them down if all 3 blades hit.
Medium-range attack. Can be used 5 times with a full Groove
Guage.
Damage Per Hit: 1/2 Bar (.5 Bars)
Full Damage: 1 5/6 Bars (1.833 Bars)
-UGA: None
Comments: Pretty basic sword, it's mediocre, and a little bit on the slow-side
for my tastes. I'd take something like Rosa's Dancing Wolf over this
one anyday, if it weren't for the fact that you need it to get the
higher-level swords... Suprisingly enough though it does slightly more
damage than the Explosion sword, but it's major draw back is that it is
very slow, with a mediocre GA and no UGA to speak of.
Overall Rating: 5 / 10
Explosion Sword
---------------
Description: It's a red sword which explodes, dealing massive ammounts of damage
when it strikes the enemy.
Needed Orbs: Shiva's Rave (Red type, looks like a short sword.)
Damage Per Hit: 1 Bar
3-Hit Damage: 3 1/4 Bars (3.25 Bars)
-GA "Explosion Dance"
Haru quickly launches forward towards the enemy, and deals
damage while knocking them down if it hits. Closer-range attack.
Can be used twice with a full Groove Guage.
Full Damage: 1 1/3 Bars (1.333 Bars)
-UGA "Exploding Sword - Explosive Dance!"
Haru launches foward at enemies 4 times, much like the above
attack, only Haru is capable of going from one end of the arena
to the other, and each hit deals a good amount of damage.
Damage Per Hit: 2 1/4 Bars (2.25 Bars)
Maximum Damage: 9 Bars
-UGA "Exploding Divine Punishment - Fiery Wings"
Firstly, you need the explosion sword and a full GG meter. Then
get your HP down to 10% or less (1 bar or less), and only THEN
can you use this attack!
Haru dashes forward, dealing damage to anything he hits, and
then his trail is followed by 10 large explosions (each
explosion deals damage) moving at the speed of sound. This is
quite an impressive move, as Haru can go from one end of the
arena to the other in the blink of an eye. Use while you're
further away from the enemy to deal more damage. That way Haru
will hit them with his sword, knocking them up in the air, and
then the following explosion will nail them again while they're
coming down for double the damage. Long-range attack.
Damage Per Hit: 2 Bars (damage from sword)
Damage Per Hit: 2 1/4 Bar