Although trends of games- and simulation-based learning are set to increase, there have been
few attempts to introduce frameworks that can help support tutors to evaluate games that can
be most effective in their particular learning context including their specific subject areas The lack of a useful framework – and of other evidence-based research – has produced a significant impediment for uptake of simulations and
games In the context of schools, Dawes and Dumbleton for example,
discuss the problem of adapting complex games to the classroom context and the need for curriculum-
based scenarios to ensure the relevance of game play. There is a conspicuous silence on the
topic of games and curricula in tertiary education; however, this is likely to reflect the greater use
and awareness of games within compulsory education, rather than the absence of this problem in
post-compulsory contexts.