6. Discussion and conclusion
This research introduced the concept of context immersion as a novel
approach to AR in ubiquitous and mobile computing. Rather than focus
on the technological aspects of AR, the aim of this research was to develop
a conceptual framework for context immersion to obtain a better understanding
of the user experience in mobile AR. To help overcome the
limitation of location and time when using conventional devices, the
mobility and networking of smart phones are considered for achieving
immersive AR environments. The proposed framework is structured
around three dimensions based on the characteristics of the context immersion.
The time and location-based context immersion strives formobility
using location-based tracking such as GPS and WPS, enabling an
embodied space, mobile access and multi-dimensional information. The
object-based context immersion is related to object recognition, creating
the various relationships among objects. The user-based context immersion
allows unlimited communication with other users through
the network, evoking personalization of contents, interactivity, and
collaboration. A case study was conducted to illustrate the utility of
the concept of context immersion as an analytical tool for user experiences
in mobile AR applications.