Executive summary.................................................................................................................................3
MOOCs....................................................................................................................................................3
Benefits...........................................................................................................................................3
Considerations................................................................................................................................4
BYOD and Cloud Computing ...................................................................................................................4
Benefits...........................................................................................................................................4
Considerations................................................................................................................................5
Gamification............................................................................................................................................5
Benefits...........................................................................................................................................5
Considerations for implementation................................................................................................5
Learning analytics ...................................................................................................................................6
Benefits...............................................................................................................................................6
Considerations....................................................................................................................................6
Introduction ............................................................................................................................................8
Methodology...........................................................................................................................................8
MOOCs....................................................................................................................................................9
MOOC audiences and outreach..........................................................................................................9
Learner motivations......................................................................................................................11
Student retention and course completion....................................................................................12
MOOCs as a “laboratory for innovation”......................................................................................12
Credentials and “Unbundling” of courses.....................................................................................13
Assessment ...................................................................................................................................14
Disruptive Innovation....................................................................................................................14
Impact on staff..............................................................................................................................15
Considerations and Implications.......................................................................................................15
BYOD and Cloud Computing .................................................................................................................18
BYOD .................................................................................................................................................18
Mobile computing - Smartphones and tablets.............................................................................18
Student ownership and use of mobile devices.............................................................................18
Educational apps and software.........................................................................................................20
M-learning.....................................................................................................................................20
Cloud computing