SKIRMISHING
Once he’s set up, Jhin’s great at objective control, thanks in part to his traps. By placing Captive Audience traps on the enemy team's easiest path to dragon, Jhin earns his team advance notice of any impending arrivals, and can temporarily root marked enemy junglers with Deadly Flourish. Even if they continue their advance, Jhin can throw in a Dancing Grenade to apply damage to grouped enemies before carefully picking off his targets with basic attacks. He’s poor at securing objectives himself - his slow attack speed alone sees to that - but he gives his team a huge boost toward securing objectives when he plans out and prepares for the fight in the areas around them.
Then there’s Jhin’s ultimate. Curtain Call gives Jhin and his team huge leverage over objectives when the Virtuoso is able to set up and prepare his sniper nest. The ability has huge range, but only within a set angle, giving Jhin a few key considerations to think about as he searches for his grassy knoll. Set up too close and he’ll make an easy target for enemy assassins; too far and he’ll render himself irrelevant after he’s spent his ult; set uppoorly and he’ll risk losing sight of the battle as it shifts around. Get his position just right and Jhin will wreak havoc from afar before moving in to finish the fight up close.
"Jhin gives his team a huge boost toward securing objectives when he plans out and prepares for the fight in the areas around them."
TEAMFIGHTS
Jhin has two viable strategies in teamfights: either appear at the start of the battle, or at the end. If he chooses to stick with his team, he takes up a traditional backline position, setting up traps to protect his fellow squishes while aiming Deadly Flourish at marked targets. Dancing Grenade only adds to the carnage, and when the enemy team starts to flee, Jhin’s perfectly positioned to fully assemble Whisper and cut the remaining enemies down with Curtain Call.
Alternatively, Jhin can choose to set the stage early by firing off his ult first. This makes him an unusual character in a teamfight because he’s won’t actually be seen, at least initially. And while enemy teams might first revel in the apparently lopsided fight, they’ll quickly realize that the Virtuoso’s absence is deliberate. Jhin’s presence may not be felt, but his bullets absolutely will. Curtain Call deals less damage to high health enemies, but the ability’s slow will hinder enemy frontliners from getting to where they want to be, and stop vulnerable enemies from squirming away from Jhin’s damage dealing allies. More importantly, Curtain Call will start to pin Jhin’s enemies down, forcing them to hide behind their tankier allies or run for cover. And even when his ult’s spent, Jhin can contribute to fights, locking down marked targets with Deadly Flourish so his allies can clean up the fight and push on toward victory.
"Curtain Call will start to pin Jhin’s enemies down, forcing them to hide behind their tankier allies or run for cover.