Rather than designing and developing educational computer games requiring much time and effort, it is suggested that educational providers use commercially available games in game-based learning (Baek, 2006; Kim & Kim, 2005). This recommendation is supported by two
factors; the first, is that it is time-consuming and expensive to design and develop educational games; the second is that educational games developed specifically for the purpose of education are not as engaging or attractive for students as commercial games. However, without relevant guidelines and instructional strategies, it would be very difficult to achieve the educational objectives of a game-based learning through the application of commercial games