Addressing this approach starts from a reality which can be observed nowadays, a reality that
shows us the transformation in the children's activities produced by the technological development
which increased a lot lately, and as a direct consequence its entering in the wide scope of children’s
activities and the direct influence on them [1]. Of course, by influence we understand the entire
assembly of the perception of the situation, not unilaterally, but only in terms of positive or negative
influence. It should be noted that it is also necessary to distinguish between children's interaction with
video games and interaction with the Internet, for example. Although the Internet can be a means to
obtain access to the games, it is essentially nothing more than a platform in this case