The artificial character of games refers to two rather different notions according to the authors consulted. For Sauvé
and Chamberland (2003), it is a fictitious activity without reference to reality (for example, the Tic Tac Toe game) or
that escapes the usual standards which apply to reality. In this sense, Bingo or card games do not refer to reality. It is
through immersion in such a fictitious situation that a player can experience a fun, unreal and sometimes even absurd
dimension. If the limits of reality were applied, the activity would no longer be a game. Garris et al (2002: 240) refer
to this fanciful aspect which they define a constructed environment as “mental, physical or social images which do
not exist”. This attribute is not unanimous in the research community. Several authors tend to omit defining game
attributes which allows them to include the notion of reality (Crawford, 1984; Eyraud, 1998; Kasvi, 2000). Some
would qualify this as something other than a game, that is, a simulation game.