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Is the technology heading towards Oculus Rift or Samsung Gear's approach, in which the user's field of view is covered 100 per cent? Or are we progressing towards a experiences centred around augmented reality (AR)? Consider, for example, Microsoft's design for HoloLens, where the user can choose to focus on the virtual world or on the real world. Some may argue VR and AR will follow separate paths and never come together, while others believe the solution for how to enhance virtual reality experiences is in bringing some AR learnings into it