3.Form. It is often easier to make up activities in which students answer yes/no question than activities in which students practice asking the questions. Guessing games can give students good practice in both asking and responding to questions.
a. For example, the game “Twenty Questions” provides an engaging to practice forming and answering yes/no question. The rules are simple. Someone thinks of and animal (including human beings), a vegetable (any living nonanimal). Or a mineral (anything inanimate). The other players then can use up to 20 yes/no questions in an attempt to guess what it is the person is thinking of. If they can’t guess after using all 20 questions, the person wins.