Step 31
Select the two edges shown, and press F to make a face to fill gap between them. You can select two vertices to select an edge, or press Ctrl+TAB and select Edge Select mode.
Step 32
Hover the mouse over the new face. Press Ctrl+R and Left-Click to make an edge loop. Select the two vertices on the side, and press Alt+M and Merge them in the center.
Pull the new edge outwards to get a smooth round end.
Step 33
Adjust the vertices from all views to give the palm some shape.
Step 34
Add a loop with Ctrl+R in the palm area. Select the two faces (one on the side and one on the adjacent bottom.) And Press E to Extrude out the thumb. Scale it down a bit with the S key, and Extrude again.
Step 35
Adjust the vertices and faces to form a good shape for the thumb.
And now we have the body ready.
Step 36
Let's begin the head. Press TAB to get out of Edit mode (body). Press Shift+A and add a new Cube.
Step 37
With the new cube selected, press TAB to Edit it. Press A to select all the vertices (if not already selected,) and then press W and click on Subdivide. Subdivide it one more time.
Step 38
Select all the vertices with the A key, and then Press Alt+Shift+S to execute the Spherify command. Drag your mouse (or Press 1) to make it a full sphere. You can toggle Local view with the / key, to hide other objects.
Step 39
Select the front four faces (hold Shift+Right-Click to select multiples,) then press E to Extrude. Extrude the faces inwards.
Scale down the new faces with the S key. And again Scale them up along the X-Axis to have a uniform edge thickness around them as shown.
Step 40
Select all the vertices again with the A key, and Scale to match the reference. Grab and Move them with the G key.
Step 41
In the front view (Press 1 on the Numpad), hit the B key and select all the vertices on the left side. Remember to select all the vertices which are behind as well, so press Z to toggle on the transparent view. Then Press DEL to delete them.
Step 42
With the head selected, go to the Modifiers panel and add a Mirror modifier.
Enable Clipping. This will keep the center vertices stuck together.
Step 43
Adjust and tweak the vertices to create a nice shape of head. Check from the Front view as well.
Step 44
Select the bottom vertex as shown and delete it.
Alt+Right-Click on the new edge loop to select it, and then press E to Extrude out the neck. Tweak the vertices to get round shape as shown.
Step 45
Press TAB to get out of Edit mode. Right-Click and select the head object first, and then the body. Hold Shift+Right-Click to multiple select. As both of them have a common modifier with the same Axis mirror, we can combine the two without removing the modifiers. With both objects selected, press Ctrl+J to join them. You might notice some shifting in the head or body.
If that happens, select only the head or the body by hovering the mouse over the desired mesh and Pressing L. Then you can move it around, Or you can just move the center edge loop. Make sure you have Clipping On in the mirror modifier first.
OR you can just move the center edge loop.
Step 31Select the two edges shown, and press F to make a face to fill gap between them. You can select two vertices to select an edge, or press Ctrl+TAB and select Edge Select mode.Step 32Hover the mouse over the new face. Press Ctrl+R and Left-Click to make an edge loop. Select the two vertices on the side, and press Alt+M and Merge them in the center.Pull the new edge outwards to get a smooth round end.Step 33Adjust the vertices from all views to give the palm some shape.Step 34Add a loop with Ctrl+R in the palm area. Select the two faces (one on the side and one on the adjacent bottom.) And Press E to Extrude out the thumb. Scale it down a bit with the S key, and Extrude again.Step 35Adjust the vertices and faces to form a good shape for the thumb.And now we have the body ready.Step 36Let's begin the head. Press TAB to get out of Edit mode (body). Press Shift+A and add a new Cube.Step 37With the new cube selected, press TAB to Edit it. Press A to select all the vertices (if not already selected,) and then press W and click on Subdivide. Subdivide it one more time.Step 38Select all the vertices with the A key, and then Press Alt+Shift+S to execute the Spherify command. Drag your mouse (or Press 1) to make it a full sphere. You can toggle Local view with the / key, to hide other objects.Step 39Select the front four faces (hold Shift+Right-Click to select multiples,) then press E to Extrude. Extrude the faces inwards.Scale down the new faces with the S key. And again Scale them up along the X-Axis to have a uniform edge thickness around them as shown.Step 40Select all the vertices again with the A key, and Scale to match the reference. Grab and Move them with the G key.Step 41In the front view (Press 1 on the Numpad), hit the B key and select all the vertices on the left side. Remember to select all the vertices which are behind as well, so press Z to toggle on the transparent view. Then Press DEL to delete them.Step 42With the head selected, go to the Modifiers panel and add a Mirror modifier.Enable Clipping. This will keep the center vertices stuck together.Step 43Adjust and tweak the vertices to create a nice shape of head. Check from the Front view as well.Step 44Select the bottom vertex as shown and delete it.Alt+Right-Click on the new edge loop to select it, and then press E to Extrude out the neck. Tweak the vertices to get round shape as shown.Step 45Press TAB to get out of Edit mode. Right-Click and select the head object first, and then the body. Hold Shift+Right-Click to multiple select. As both of them have a common modifier with the same Axis mirror, we can combine the two without removing the modifiers. With both objects selected, press Ctrl+J to join them. You might notice some shifting in the head or body.If that happens, select only the head or the body by hovering the mouse over the desired mesh and Pressing L. Then you can move it around, Or you can just move the center edge loop. Make sure you have Clipping On in the mirror modifier first.OR you can just move the center edge loop.
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