We present the approach of a generic framework that
already comes with a detailed simulation model and well-
balanced parameters. With our framework it is possible to build
up one’s own individual games fast and easily, without
spending much time for balancing and optimizing the
simulation core. The framework supports customized life cycle
models, so it is possible to simulate existing developing
strategies like the Waterfall-Model, the V-Model and SCRUM,
but also new ones. Unlike the existing simulation game
toolkits, our framework can be used with little understanding of
the simulation model and the involved research domains. It is
not focused on one single type of simulation game but allows
creating different types of games like desktop games, paper
based simulation games and browser games
We present the approach of a generic framework that
already comes with a detailed simulation model and well-
balanced parameters. With our framework it is possible to build
up one’s own individual games fast and easily, without
spending much time for balancing and optimizing the
simulation core. The framework supports customized life cycle
models, so it is possible to simulate existing developing
strategies like the Waterfall-Model, the V-Model and SCRUM,
but also new ones. Unlike the existing simulation game
toolkits, our framework can be used with little understanding of
the simulation model and the involved research domains. It is
not focused on one single type of simulation game but allows
creating different types of games like desktop games, paper
based simulation games and browser games
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