Yet, several educators continue to view the use of games and simulations in the classroom with apprehension. If games and simulations are to be meaningfully integrated into classrooms, the following five guidelines should inform the design of educational games in the future.
l. The design of games and simulations should be sophisticated and challenging enough for students to be cognitively engaged with the game. 2. The content of games and simulations should be aligned with the standards and viable curriculum in Schools. 3. The logistics and usability of the games should reflect classroom realities and time constraints in schools. 4. The feedback and assessments embedded in the games should embody measurable learning outcomes. 5. The teacher guides accompanying the games should provide sufficient ideas, activities and resources to enhance students learning.
The papers that follow provide more examples of how games and simulations might be used to enhance learning in classrooms.