Abstract: The rapid development of Information and Communication Technologies has introduced new
opportunities in the learning process, as they allow the use of the new digital tools for the representation of
knowledge and the active participation of the learner. The need for the implementation of educational
programming environments that could enhance the self-acting, the collaboration and the active participation
between the students, as well as their creativity and imagination, exists within the educational community. The
presented research project, was held on the notion that KODU software could be used in order to help pupils to
familiarize with basic principles of programming. The specific programming environment is a teaching tool
addressed to pupils that come in touch with a language of visual aspect oriented programming for the first time.
Its significance in the learning procedure is evaluated in real class conditions as a group of 25, from the sixth
grade, pupils were introduced to the KODU software and asked to create a digital game as part of their
participation in an official innovating Environmental Educational Program entitled: “Environmental Routes”. The
main objective of the pilot research project is to introduce the students to the basic principles of object-oriented
programming, and to assess the satisfaction and interest generated through the creation of a specific
technological product.