I'm wondering if anyone is using Copper Cube for creating 3D serious games or immersive learning simulation for e-learning using the SCORM standard?
Trying to determine what is the best method to interact with the SCORM API and send all the CMI data concerning a students interactions within the CC experience created. The SCORM API is simply a .js file that would be added to the HTML shell file created by either a Flash or WebGL browser-based experience. To get the absolute most basic SCORM conformance, you would send an LMSInitiate () to start the SCORM communication (SCORM 1.2 standard), and an LMSfinish() to stop the SCORM session. but there's a number of CMI data variables that you can send by usingLMSSetValue or LMSGetValue calls, and I'm just wondering which JavaScript action I should be using to send these external calls to another JavaScript file loaded by the browser while the CC experience is running, this is a definite learning curve for me, but one I have to sort out, for all my doctoral research would be relating to 3D serious games within e-learning, which all take place within the browser, so any suggestions on how to talking within the browser to the SCORM API and in turn to the Learning Management System the experience/course was loaded onto.
Any examples that I might be able to take apart and repurpose for use with SCORM would be very much appreciated, I'd be very interested to know if anyone out there is using Copper Cube for creating serious games and learning simulations within a SCORM conformant e-learning environment. It would be GREAT if the basic SCORM calls were added to the CC JavaScript API, it would make creating 3D serious games and simulations for e-learning SO much easier for non-programmers, which is one of the main reasons for using CC in the first place, and I think this additional capability would make CopperCube very popular within the current serious games e-learning development community.