An Augmented Reality 3D Pop-Up Book: the Development of a Multimedia Project
for English Language Teaching
Abstract— Augmented Reality (AR) for academic purposes is
growing in the same upward direction as the expansion of
smart multimedia into education and lifelong learning.
This paper reports on an AR curriculum materials research and
development project which employs storytelling as a teaching
technique in a blended learning environment for Grade Three
students in Bangkok learning English.
It involved an AR 3D
pop-up book as a tool for teachers to deliver the story of a
children’s book, namely The Seed Shooting Game, to teach
various English language aspects to young children.
The
primary rationale supporting this research was the high
demand and appreciation of the potential to integrate
Augmented Reality into classrooms effectively to enhance
learning.
This article aims to detail each phase of the
production process: pre-production, production and post
production. The population for this study were 484 Grade
Three Thai students of whom 99 were purposively selected.
An
added finding was the depth of learning - comprehension and
engagement gained from the English lesson were higher than
their pre-test scores.
The majority of participants indicated
that the Augmented Reality book was a stimulating
educational resource that increased the desire to learn.