The goal of the literature review was to analyze the sources, and investigate the evidence
for or against the effectiveness of computer based brain games. However, with a topic of this
significance, conflicting perspectives within the results will inevitably occur. Computers have begun to take over for many activities that were once conducted in-person. Therefore, it is understandable that individuals will look to technological products for brain stimulation. The memory and cognitive based computer games have captivated a large group of people, and created a new craze about the importance of brain health and significance of memory protection.
Through this companies have introduced products in hopes to attract users that are interested in
their mental wellbeing.