The lighting effects intensified as children threw
objects into the cauldron while play-acting at spell-casting.
We wanted to imbue the cauldron with a ‘witchy’
personality, making it seem as if it was ‘hungry’, wanting to
‘eat’ the objects thrown inside. To convey this, the audio
soundscape we created for the cauldron consisted entirely
of ‘mouth’ sounds – chewing, swallowing, gulping and
groaning – increasing in volume and intensity as more
items were ‘fed’ to the cauldron.