Nowadays, more and more people are starting to use the Internet. At the same
time, online games have become extremely popular among the young generation thus
leading to the proliferation of online game addiction on a global platform (Iowa State
University, 2011). According to recent researches, online gaming has become one of
the most addictive Internet activities to date (Wan & Chiou, 2006). Based on
established researches, the thesis is interested in discovering the reasons behind why
young people start to play online games as well as how playing such games affects the
daily lives and activities of them.