1) Engage students in real-world problems; if possible, the students select and define issues or problems: Line
tracking robotics development is main problem.
2) Requires students to use inquiry, research, planning skills, critical thinking, and problem-solving skills as
they complete the project: During designing robotics, setting momentum and balance by putting materials
right place, selecting electrical materials, etc.
3) Requires students to learn and apply content-specific skills/standards and knowledge in a variety of contexts
as they work on the project: Learning circuit elements, soldering, operating with heat silicon, peeling cables,
etc.
4) Provides opportunities for students to learn and practice interpersonal skills as they work in cooperative
teams and, whenever possible, with adults in workplaces or the community: Team leader commands team
members to design robotics. Face book web site is used to create chat group about robotics development.
Two coaches were upload movies and images about the robotics design and development.
5) Gives students practice in using the array of skills needed for their adult lives and careers (how to allocate
time/resources; individual responsibility, interpersonal skills, learning through experience, etc.) robotics
design and development stages supported with limited time and resources, students directed to finish robots
under time pressure with limited materials. Each student has been assigned different tasks to complete. Each
team member enforced to report team leaders. Team members had to help each other as a rule.
6) Includes expectations regarding accomplishments/learning outcomes; these are linked to the learning
standards and outcomes for the school/state and are stated at the beginning of the project: Learning outcomes
of the robotics lab events supports lessons of electrical circuits.
7) Incorporates reflection activities that lead students to think critically about their experiences and to link those
experiences to specific learning standards.
8) Ends with a presentation or product that demonstrates learning and is assessed; the criteria could be decided
upon by the students: Racing lines tracking robots.