From the foggy area to the rainbow land Las Phalanx could be seen! Mountains sat spewing out smoke and lava.
“We are finally here.”
Weed quickly set out to observe the area's monsters. Just a short boat ride revealed many more monsters than the known kinds. Hairy bears roaming around with frozen white skin, leopard like rock-hard bollards that roared unexpectedly. Chaos Warriors, wielding large axes, waiting in the shadows for their prey. Lava spiked where the flame giants were. Their body consisting of mostly lava fire giants! Out of the land, cracked areas spewed out steam. There, fire salamander-like demons and other monsters subject to the firelights lived.
“I seem to have a general idea. The Armenia pirates may have come up the unfreezing river.”
There was no evidence of Armenia pirates in sight. Weed anchored the ghost ship and went down the rope to check out the monsters. It was at that moment.
*Ding!*
Adventurers have arrived at Las Phalanx.
Whether the heroic adventurers live or die is a gamble. This Land that has only remained as part of the Versailles history books has been practically forgotten. If you did not visit the goddess of earth you should leave rather than remain in oblivion for a long time.
Benefits:
Fame +800.
During this week 2x experience, and item drop rate. The first monster slain will give the best item.
Blessings of the earth goddess of the mines.
Soft and sacred energy welled up from the ground and engulfed Weed.
Have received the blessings of the goddess of the earth.
Mana recovery rate is 40% faster.
Increase concentration and greatly reduced the probability of magic failure.
38% of the enemies attack damaged can be absorbed by the earth.
Can help reduce the enemies defense.
Has a five day duration, Ten blessing remain.
Because of undead state piety 35 permanently reduced.
The blessing of the goddess of the earth. Usually the goddess blessing are discriminating among certain races, and were considerably weaker. From the prosperity to abundance of crops, it can also help defeat enemy forces. In shows of display Freya is a bit on the downside. But the blessing given by the goddess of the earth had a very long duration.
“It’s extremely helpful for the next five days”
*Ding!*
A new route to Las Phalanx was found.
Because of pioneering Reputation +360.
All stats +12.
If the adventuring is successful + 3 to all stats.
Sailing skill proficiency has increased.
Title “Unknown Ghost Captain who widens the sea.”
Maximum speed +7 on open ocean stretches.
Even after traveling you did not lose hope. When unearthing new islands, ruins, and lost treasure fame increases even further.
Kings and Nobles support your sails.
+20 charisma and leadership.
Increased probability of good things happening at sea.
Limitations:
Beginner level 5 Sailing skills or above.
Only applicable at sea
Weed, for once, was delighted by the rewards. He quickly moved his body looking among crevices.
“Cave! Need to find a cave.”
Obtaining a safe haven was the core of exploring and hunting.
***
The Black lion guild, Red Mercenaries chiefs, Red dragon guild, The Hammer and Anvil guild, the Pro-Am Mercenary guild union and 89 other large prestigious held a guild meeting.
“Then you all agree to the formation of the hegemonic alliance. Any against?”
It was a meeting of all the important guilds masters! All the other prestigious guilds nodded their heads.
“We approve.”
“…There’s no reason for us to reject.”
Hegemony alliance. All of the Versailles continent’s prestigious guilds trying to hedge under one fence.
“Next month the official proclamation will be stated on the first. The hope is after a week’s time the individual judgments will come forward. I will leave that up to each of you.”
All the guild masters held delighted smiles. Any guild included in the hegemony alliance was primed for supremacy and armed to kill any external threats; it was a secured timeout! The Alliance did not erase all the hostilities between the guilds, but now most of that would be handled behind the scenes. It secured that any guild not included in the alliance would have tough time attacking a guild or a castle. It would be difficult for any group to survive that was not included in the hegemony alliance; to survive once the full-scale territorial expansion began. There were two or three small prestigious guilds capable of attacking and winning over a territory, but they would almost never be able to hold on to it in the Central continent. This alliance was far more favorable for defense, since even if they have the power to take them over individually the result would be different the minute reinforcements arrived. Bardray and the Hermes guild lead this Alliance guild, as the most predominant and most prestigious guild. He became the chairman of the hegemony alliance and was given exclusive rights to the Kingdom of Haven. There were a lot of ordinary users who came for tourism in the Versailles continent. The prestigious guilds were in a position to take care of the exclusive rights of hunting, item trading, and commercial taxes. The raising of glass was heard all around.
“This year belong to the supremacy of the Hegemony Alliance”
The Masters of the prestigious guild raised their glasses a little higher
“For the Versailles continent!”
“For our Alliances supremacy!”