The potential and application of 3D VWs as
a creation tool for students to build objects and
generate content, especially visual content as
the result of learning outcomes in-world, has not
yet been investigated. Particularly, few empricial
findings regarding students'perceived learning,
satisfaction, and attitudes toward the use of 3D
VWs exist in the context of art education. Thus,
empirical studies on 3D VWs as art medium and
exhibit arenas in art education are needed to fill
the gap between research and practice. In the
next section, I review and discuss the current literature
on 3D VWs in art education and identfy
the framework for this study.