Note that ray tracing, like scan-line graphics, is a point sampling algorithm. We sample a continuous image in world coordinates by shooting one or more rays through each pixel. Like all point sampling algorithms, this leads to the potential problem of aliasing, which is manifested in computer graphics by jagged edges or other nasty visual artifacts.
In ray tracing, a ray of light is traced in a backwards direction. That is, we start from the eye or camera and trace the ray through a pixel in the image plane into the scene and determine what it hits. The pixel is then set to the color values returned by the ray.
Note that ray tracing, like scan-line graphics, is a point sampling algorithm. We sample a continuous image in world coordinates by shooting one or more rays through each pixel. Like all point sampling algorithms, this leads to the potential problem of aliasing, which is manifested in computer graphics by jagged edges or other nasty visual artifacts.In ray tracing, a ray of light is traced in a backwards direction. That is, we start from the eye or camera and trace the ray through a pixel in the image plane into the scene and determine what it hits. The pixel is then set to the color values returned by the ray.
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