For Boyack and Berman (1997) games in learning environment can provide an experiential learning alternative to
traditional lecture-based course tools in a maritime business school and other business school. They argue that this
approach help students learn international business trade issues in the context of import and export processes. Based
on students’ reflections on the game process Boyack and Berman (1997) noted the depth of experiential learning in a
simulation environment compared to traditional learning environments