In future work, it might be interesting to experiment with some methods improving the system. Our system demand sketch the skeleton first , but this process is little laborious . If we obtain the skeleton automatically , the system is more convenient. So, we plan to consult the methods [16] for solving this problem. On the other hand , the deformation information can be retargeted (seeing the Figure 4), but the skeletons must be topological isomorphism that largely prevent the application. Finally, in the future we would like to explore generalizing these deformation methods to 3D surfaces. Such a generalization has potential applications in the motion capture field where animationdata can take the form of skeleton linesin space for each frame of animation.