Twenty-four children and adolescents aged 9–17
who were referred for treatment for anxiety were
assigned to either a game-based biofeedback
group or a waiting list comparison group. The
eight-session biofeedback intervention included
psychoeducation, identification of triggers and
signs of anxiety, and in vivo practice. The intervention
used computer-based gaming technology
to teach and practise relaxation. Analyses using
ANCOVA revealed significant differences in posttest
scores of anxiety and depression measures
between the two groups. The intervention group
reduced anxiety and depression scores on standardised
tests. Findings suggest that biofeedbackassisted
relaxation training can be useful in
decreasing anxiety and depressive symptoms in
anxious youths.