In the replay data mining, we also consider the "fog-of-war"
that limits the visibility of the opponent's region.
Although "fog-of-war" is a default setting in the game, the
replay browsers extracts all the gaming events ignoring the
"fog-of-war" [1][2]. To simulate the "fog-of-war," the
previous works assume that some portions of opponent's
player are randomly missed from the replay data. On the other
hands, in this work, we develop a software using BWAPI
(Brood War API) to extract realistic (with "fog-of-war"
setting) gaming events from the replays.