Mobs can drop more loot
Increases maximum loot drop by +1 per level.
Increases chance of rare drops by +1 percentage points per level (i.e., 3.5% at level I, 4.5% at level II, and 5.5% at level III).
Notably, this applies not only to kills with the sword but to any kills while holding the sword. For example, a player can fire an arrow at a target and then switch to a looting sword before the arrow hits to get the looting effect.
The exact drop chances depend on the type of drop.
Using codes to get higher levels than 3 works as expected, adding higher numbers with a weight of 1. High enough numbers however (like level 1000) may crash the game due to too many dropped item entities.
Mobs can drop more lootIncreases maximum loot drop by +1 per level.Increases chance of rare drops by +1 percentage points per level (i.e., 3.5% at level I, 4.5% at level II, and 5.5% at level III).Notably, this applies not only to kills with the sword but to any kills while holding the sword. For example, a player can fire an arrow at a target and then switch to a looting sword before the arrow hits to get the looting effect.The exact drop chances depend on the type of drop.Using codes to get higher levels than 3 works as expected, adding higher numbers with a weight of 1. High enough numbers however (like level 1000) may crash the game due to too many dropped item entities.
การแปล กรุณารอสักครู่..
