Heavily influenced by the standard "dope sheets".
Only animated properties are shown in the property view (left side of the window).
Sprite animation is possible by animating the SpriteRendrerer component.
Sprites are shown in the dopesheet when SpriteRenderer is unfolded from the left side property view.
'Add Curve' menu added. Shows all properties that can be animated on selected GameObject.
Animation Window now supports Mecanim. Animations can be added to the animator controller from the Animation window. Animations can be modified in the AnimationWindow too.
Added 'Curves' button to menu bar. Changes between dopesheet and curve editor. 'C' key assigned for keyboard shortcut
Added 'Samples' field to menu bar. Changes clip sample value per second.
Added toggle field for animating boolean properties. Created boolean curves use 'Constant' as default key tangent.
'F' will focus on whole clip, or shown curves, if nothing is selected