Dragonchar 1 -5 Centered on Caster 2x10m Instant Instant Yes
Deals Flame damage in a rectangular area in front of you. Any enemies hit by it are given an Ember stack.
The skill also pierces Parry. If the enemy is currently afflicted with the Burning status, Dragonchar deals over double the Flame damage it normally would.
If an ally is in the area you use this skill on, cold-related status effects such as Chill and Freeze will be removed from them. (Unconfirmed: does it still deal damage to allies?)
Stance Change: Changes to Fire Mode
Upgrades:
Stage 1: Costs 2 less Focus, additional damage, wider range, additional Flame damage on CCed enemies. Mastery: Much more damage and boosts on additional usage.
Stage 2: (18sec cooldown) Costs 2 less Focus, Dazes and knocks back enemies. Volume 1: Pierces Defense instead of Parry.
Stage 3: See Blazing Beam.
Stage 4: See Ice Rain.
BlazingBeam.png
Blazing Beam Dragonchar Tier 2 -2 16m Target Instant Instant Yes (Dragonchar)
Deals Flame damage to a target at range, afflicting them with 1 Ember stack. If the enemy is currently Burning, it deals a significant amount more Flame damage.
Upon upgrading, it will stack 2 Ember instead of 1 on a Burning enemy. The Mastery upgrade makes it so Blazing Beam generates a Flame Orbit upon dealing a critical hit.
Stance Change: Changes to Fire Mode
IceRain.png
Ice Rain Dragonchar Tier 2 -1 16m Target Instant Instant Yes (Dragonchar)
Deals Cold damage to a target at range. If you use it consecutively, it grows more powerful. (Unconfirmed: does it get faster like Sunder does?)
Upon upgrading, Ice Rain will deal over twice the normal Cold damage if the target is currently within range of Cold Snap. The Mastery upgrade makes Ice Rain recover 1 Focus on use while enemies are affected by Cold Snap.
Stance Change: Changes to Fire Mode
PhantomPush.png
Phantom Push 4 0 3m Target Instant 5sec. During Phantom Grip only No
Inflicts damage to a Phantom Gripped enemy, knocks them back 15 meters, and knocks them down for 2 seconds.
Skill Level Focus Range Area Cast Time Cooldown Prerequisites Trainable
3
Dragonwhorl.png
Dragonwhorl 4 +2 Centered on Caster 2x10m Instant 24sec Yes
Deals Cold damage in a rectangular area in front of you. Any enemies hit by it are Frozen for five seconds.
If an ally is in the area you use this skill on, heat-related status effects such as Ember and Burn will be removed from them. (Unconfirmed: does it still deal damage to allies?)
Upon upgrading, Dragonwhorl (and its other forms) will always generate a Frost Orbit on hit.
Stance Change: Changes to Frost Mode
Upgrades:
Stage 1: Absorbs all damage as HP and recovers Focus for each enemy hit, wider area. Undiscovered: Healing over time on critical hits.
Stage 2: See Frost Nova.
Stage 3: See Glacial Beam.