This paper explores educational and professional uses of augmented
learning environment concerned with issues of training and entertainment.
We analyze the state-of-art research of some scenarios based on augmented
reality. Some examples for the purpose of education and simulation are
described. These applications show that augmented reality can be means of
enhancing, motivating and stimulating learners’ understanding of certain
events, especially those for which the traditional notion of instructional
learning have proven inappropriate or difficult. Furthermore, the students
can learn in a quick mode by interacting on the augmented environments.