In condition 2, children offered unvarnished, factual responses like, “It’s triggered by a symbol” and “He changes himself”. By contrast, blended reality play testers (in condition 1) came up with unexpected and imaginative explanations like, “He takes a train to get from here to there.” Another explained that Alphabot had jumped through and yet another child simply answered, “Noise.” Suffice it to say that making sense of these answers is challenging at best. What is apparent is the change in tonality between the more realistic answers given in condition 2 compared to the more inventive descriptions offered by children who engaged in blended reality play.