Conclusion
A commercial learning game should have both gaming and learning outcomes embedded in the game.
Gamers will know they are learning, but the main purpose will be game completion. Such games cannot be
shortened or sanitized for educational purposes; they must be challenging, fully engaging, commercial games
with real entertainment value. Users, immersed in the process of learning and creating within a believable
experience supported by real and user-generated content, will develop skills and knowledge for use in other