In DotA there are many modes like All Pick, Captain Draft, Draft Ability, Captain Mode, etc.
There are still do not know about Captain Mode in the game DotA or Dota 2? Captain Mode is a game mode that is used in a game DotA or Dota 2, especially in an event or tournament. Captain Mode requires a leader from each team who were playing dota to determine in advance what heroes are forbidden to wear and heroes anything that can be used by each team. Where the role of a good leader is determined because this process is often referred to as the drafting had a significant role in determining the outcome of the game.
Here are some important things that must be possessed by a leader in the process of drafting (Drafter):
1. Imagination
We all know that the Earthshaker has Fissure, enchant, aftershock, echo slam, but rather the imagination we decide that we buy Kelen's dager of Escape. We imagine in a war, a sudden attack of the ES has a very big chance to make the enemy team have problems and might be able to destroy most of their hero.
This can be applied in the process of picking hero. You must have a good imagination. Some great play DotA captain repeated as much as possible just so I can be a good drafter. Leader or captain needs a rich experience of Line Up Hero and decide which one is best. If we can not do that how? Shortcut, we leave it to our imagination to handle it. 5 things you must see is:
Hero abilities. You should be able to imagine the capabilities of a hero to give trouble to the opponent team. You must create a concept of what could be done a hero. For example: Pugna can destroy enemy tower unattended very quickly using Blast. Alchemist, when farm with good, can be a hero that is very painful and very hard to kill. You must know the capabilities of a hero, it is very influential when we imagine Hero counter.
Hero counters. Hero counter is the designation for some hero who can provide a very significant difficulties in certain heroes. We must be able to imagine imagine the difficulty that will be generated by these heroes. You should be able to imagine roughly counter what will you face. We can only imagine Jakiro as counter Pugna to maintain a tower. You can also imagine Sladar as counter Alchemist by reducing the armor on lategame. We can imagine what roughly could provide a counter to some hero. Some effective, some fail. When it fails, the most important thing you get is the experience of those mistakes and you have a new idea. It can not be learned in an instant, let alone to be a professional DotA captain, but the above will give you an idea of how the experience will be the defeat of a DotA game will make you go forward.
Laning. Laning is very important. You also must be able to imagine how to keep each lane will be profitable for your team. You have to know how to dominate a lane even though sometimes we also have to know how to survive on a lane. Whether it's solo lane, trilanes, you have to imagine the ability of the enemy hero and take advantage of their weaknesses.
How to get a kill at the beginning of the game. Why hero support is very important in a team? Of course the answer is Controlling folder and dominate at the beginning of the match. Hero support is very important because they can make a team becomes easier to get a kill at the beginning of the game. They have a skill that is very painful in the early levels as disable or nukes (nukes can be defined skill or ability that can give instant big enough damage). Now we just imagining how to get the kill. Do not select 2 hero support without first thinking about how nice combo for them. As a good example, Crystal Maiden + Sven. Slow from nova crystal can provide an opportunity for sven to hit more. Not to mention the additional storm bolt and frostbite. Bad example is as follows, Earthshaker + Chen. In ganking, fissure of the ES can inhibit creep of Chen so that the enemy trigger a blur. There is still another hero who has a better blend for Earthshaker or Chen. Instead they should not be in the pick simultaneously. In an inter-pro player games never really Chen and Earthshaker used in a team, but they are not focused and hope for ganking. They focus both the hero for the team and their successful fight to do so. You need a concept of how to kill the hero opponent in the early game. If you find will be difficult to do it with a plan that you have set up, then it's time to think of a new plan. Never pick a hero carelessly or randomly. Good opponents will exploit our weaknesses in the drafting process and you can bet they'll do it.
Team fight. Imagine what would you and your team did during war. Are heroes that you can select the entire team equalize the enemy? Or after getting 3 kills, all the way good skill, and other hits that aims to kill've Abis? That is why the team needed a combination of nukers and hitters. Doank Nuker will not be able to kill all opponents. While hitters talaga require a longer time to be able to kill. But the