However, this work is only indirectly relevant to the problem considered here. Having established
that it is possible to learn from games, there is still the question of how such resources can form part
of curricula. It is not learning from games per se that needs to be considered here; instead it is how
learning can be designed for in a way that recognises particular contexts (e.g., schooling) and the
value systems (e.g., assessment frameworks, intended learning outcomes) that shape them.