organized a holiday boutique where they sold products they created in their makerspace, as part of their entrepreneur unit in language arts. The students donated the money they collectively earned to area nonprofits. The Possible Project (TPP) in Massachusetts is one of the latest ventures that combines business education and making for students. The nonprofit provides a three-year afterschool program that teaches high school students from low-income neighborhoods how to create and run a business. Housed in an 1,800 square-foot workshop, TPP has collaborated with the Cambridge Housing Authority and Biogen Idec Foundation to increase access to a specialized type of education that will help disadvantaged youth become business leaders. Makerspace education also has the potential to empower young people to become agents of change in their communities. The International Development Innovation Network, from MIT’s D-School, recently awarded five grants to makerspace projects around the world, including an all-girls high school in Sierra Leone that intends to create opportunities for young women to gain familiarity with the design thinking process. A 2014 FabLearn Fellow from Stanford University has created the Happy Feet project to set up mobile centers that will teach poor communities how to design and make their own 3D printed shoes to protect themselves from fleas, a struggle that has led approximately 50,000 students to drop out of Nairobi schools due to infections. The Happy Feet project leader posits that access to maker education and tools will help alleviate the greater issue at hand, like poverty, by enabling youth to learn skills that can be applied to solving local problems.