There are many GT concepts, but this chapter focuses on concepts
that are particularly relevant to SCM and, perhaps, already found their
applications in the literature. We dedicate a considerable amount of
space to the discussion of static non-cooperative, non-zero sum games,
the type of game which has received the most attention in the recent
SCM literature. We also discuss cooperative games, dynamic/differential
games and games with asymmetric/incomplete information.
There are many GT concepts, but this chapter focuses on conceptsthat are particularly relevant to SCM and, perhaps, already found theirapplications in the literature. We dedicate a considerable amount ofspace to the discussion of static non-cooperative, non-zero sum games,the type of game which has received the most attention in the recentSCM literature. We also discuss cooperative games, dynamic/differentialgames and games with asymmetric/incomplete information.
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